Disasteroids 3D was a personal research project to learn how to write simple games using Visual C and OpenGL. Programming started on February 16,2000 and the game rapidly took shape. The game was playable in less than a week, and since that time they added a lot of cool effects to make the game more polished.
- OpenGL 3D graphics
- DirectSound support
- DirectInput support for joysticks and force-feedback devices